May 02, 2006, 08:35 PM // 20:35
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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Ranger Arrow to BUY
I was just wondering if anyone thinks like me, and would love it if rangers didnt have unlimited arrows, i know this thread is going to be flames A LOT, but i just liek the idea of having to find and buy arrows for some odd reason.
I mean think of there being different types of arrows, some giving more armor penetration, and the better it gets, the more expensive it is.... I think not only would this be more realistic, but more fun for most of us, TRYING HARD to get the best armor penetration.
Any one feel the same way??
heh ,, yeah i just remembered about bow mods,, how about taking those out, so you can have like, "Furious Arrows"
"Sundering Arrows"
and there % is different, and the perf ones cost more... now wut u think?
Last edited by sinisters chaos; May 02, 2006 at 08:42 PM // 20:42..
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May 02, 2006, 08:36 PM // 20:36
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#2
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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You have bow mods, arrow mods would be overpowered.
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May 02, 2006, 08:39 PM // 20:39
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#3
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Yeah, you'd have to put some sort of limits on which bows can use which arrows and / or make it so that you couldn't use certain arrows if your bow contained certain other mods...otherwise it would be overpowered IMO.
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May 02, 2006, 08:51 PM // 20:51
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#4
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Frost Gate Guardian
Join Date: Apr 2006
Location: wudn't you like too know...
Guild: Noobs Of Steel
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well, ive played games where u need to buy arrows (morrowind, baldurs gate, etc.) and its is the biggest pain ever. u realize how much gold that wud cost after awhile? i mean, it wud be a good way to practice on conservation skillz, but dats about it. i think u should jus buy arrow upgrades fo ur quiver, like a rune, ex: apply the increased ap arrow to ur quiver, then u get added ap. if u wanna change it, u cud buy another quiver, or jus swap upgrades. also, i think they shud add a string to the bows, looks kinda odd imo.
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May 02, 2006, 08:54 PM // 20:54
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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i see what you are saying fargin, im saying u can FIND the arrows too
also, getting like 2500 shots per load... thats a lot of shots hehe, but yeah this does have a lot of problems, oh well, i thought it would be cool lol
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May 02, 2006, 08:57 PM // 20:57
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#6
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Its deffinately an interesting idea, its just that with the spirit of "balance" few ideas such as this other than cosmetics have much use. Even the idea of using improved quivers and what not require intersting strategies to keep a sense of "balance" between the classes.
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May 02, 2006, 08:58 PM // 20:58
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#7
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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it would be pointless. We already have preparations to do that. I'm not sure where this idea came from, perhaps Diablo 2. The thing about the aforementioned game was that arrow cost was put in there to offset the fact that bows never needed repair. No such mechanic in Guild Wars and therefore no need to implement the buying of arrows.
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May 02, 2006, 09:08 PM // 21:08
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#8
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Frost Gate Guardian
Join Date: Apr 2006
Location: wudn't you like too know...
Guild: Noobs Of Steel
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well, the addition to the need of weapon repairs, actually being able to craft your own weapons the way u want it to look, etc. wud be cool. now, i realize sumone gunna say, "if u wanna do dat man, jus go to WoW." well, wow costs money, guild wars doesnt, i like free stuff. now, if the enemies did drop arrows, and there were, say 100, (2500 is waaay to many) dat wud work too. the implementation of this wud be cool, and rangers may become more important (FINALLY!!!).
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May 02, 2006, 09:34 PM // 21:34
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#9
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Actually rangers would become overpowered and require additional nerfing. Sundering arrows with 20/20 sundering plus Sundering attack means a possible 40% armor penetration...nerf. Zealous arrows with Melandru's shot on an enchanted foe would be 16 energy stolen which many would consider too much and then it would get nerfed. Barbed arrows? 33% longer bleeding plus Melandru's arrows or glass arrows plus Jin's Bow and you have a huge amount of bleeding DoT being handed out. There is no possible arrow bonus you could give that wouldn't be stacked upon by a ranger skill that is already in play. Not to mention the absurdity of a limited supply of these effects when you already have unlimited usage of them with your skills.
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May 02, 2006, 09:40 PM // 21:40
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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ehh read my post before you make your own... i said to delete the sunder/zealous/furious/etc. from bows, but keep some of the stuff that u cant find on arrows, like fortitude. idk if theres a bump rule on this forum, hope not
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May 02, 2006, 10:07 PM // 22:07
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#11
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Ok so delete the bow mods making a bad idea even worse. Now instead of having unlimited usage of the mods like every other class in the game , the rangers will instead have limited mod usage dependent upon how many arrows they have in their quiver. Ok This wouldn't require any nerfing then it's a nerf in and of itself.
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May 02, 2006, 10:29 PM // 22:29
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Oh god, what an awful idea. Do you know just how much that would suck? A lot, let me tell you. An awful lot. Big time. Like, seriously. No. Not going to happen.
It's time-consuming, expensive, pointless, and somewhat OP in the right configuration.
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May 02, 2006, 10:33 PM // 22:33
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#13
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Banned
Join Date: Mar 2006
Location: New Jersey
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Meh, no thanks.
/Notsigned.
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May 02, 2006, 10:41 PM // 22:41
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#14
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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I'm almost 100% positive that if Anet did that everyone would delete their ranger. Hey while your at it, make the rangers buy traps. Make the warriors/assassins repair their weapons and make mages (ele, necro, monk, ritualist, mesmer) have to charge their items. Sorry but your idea is a terrible one. I personally love the ranger and understand where your coming from. Arrows (enchanted with nice little mods) would be nice, as stated it would also make the ranger a defiant force, almost unbeatable. Nice thought, but bad idea.
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May 02, 2006, 10:42 PM // 22:42
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#15
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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No.
Cost to buy it will be balanced out with additional power. Simple rule of balance, best not to have it altogether.
No!
/notsigned
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May 02, 2006, 11:36 PM // 23:36
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#16
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Sure...make rangers pay 1k per arrow!
(not a ranger...only reason i think its cool. stops those broadhead arrows from owning me)
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May 03, 2006, 12:05 AM // 00:05
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#17
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Ascalonian Squire
Join Date: Apr 2006
Guild: Angel Sharks
Profession: R/
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I've played MMOs where you have to pay for arrows, including rangarok online and maple story (although i always play thieves when available, so i didn't play an archer in either), and the one thing archers had to do was go back to get more arrows. They take up what little inventory space we have, and eventually they'd add up, even for 1g per arrow.
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May 03, 2006, 12:20 AM // 00:20
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#18
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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unblanced money sink....
I also have played games where the ranger must buy their arrows, and I thin this is a terrible idea, although the arrow mods idea aint bad, the idea of saying to a ranger "you can fire 100 times, then you must restock" is unblanaced, if the arrows cost 1g, then whats the point, if they cost 100g, then too big a money sink. Warriors dont get so many attacks before they must repair the damage from metal fatigue to their axe, staffs dont have a limited charge of energy to attack with, so making a ranger spend more money for just being a primary class with as many strenghts and weaknesses as any other class is wrong.
There would be a major decreas in the number of ranger players, or everybody would become a beast master, Barrage would be the most expensive builds to get and maintain through sheer arrow consumption.
If the game had been designed with this in mind I think ways around it could be achieved, but this would involve a total engine overhaul, and would result in unblance galore. So i'm afraid definatly not signed, and not to be closed minded, but there sno argument strong enough to sway my view on this one.
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May 03, 2006, 02:00 AM // 02:00
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#19
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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/notsigned. I don't even know why anyone would think of this, lol. And after implementing this thing, must we buy energy cores for staffs and maybe even new blades for the dull ones on our swords and axes? It would totally screw up the game dynamics. 0_o.
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May 03, 2006, 02:31 AM // 02:31
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#20
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Academy Page
Join Date: May 2005
Location: America
Profession: W/E
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A modded quiver or modded unlimited stocks of arrows instead of bow mods would be somewhat cool i guess because you wouldnt have to throw a mod on your bow you will take off later and possibly not get.
i would hate to buy a limited supply of arrows and i can totally see noob rangers in my party going all "No f*c* u i dont want to attack cuz ill lose money you do all the work plz"
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